![]() ![]() ![]() Now, in Goodbye Deponia, the impossible has happened: Rufus has become somewhat likable. With the fate of Deponia in his hands and Goal frequently surrounded by danger, Rufus is torn between his selfish desires to reach Elysium, and a surprising strong motivation to protect his girlfriend and the home he never wanted.Īlthough I truly disliked Rufus as a character in Deponia, he grew on me during the events of Chaos on Deponia. But Rufus has evolved considerably over the course of the trilogy, and in Goodbye Deponia we finally get to see how many sizes his heart has grown. In Goodbye Deponia the player once again takes control of the fallible Rufus, the conceited, self-indulgent yet endlessly creative resident of Deponia who wishes nothing more than to escape his junkyard planet and live alongside his supposed girlfriend, Goal, in Elysium, a floating city. Not only does it have the strongest storyline of all three games (it even manages to make Rufus somewhat likeable), but it also plays better with a steady difficulty curve and some interesting new mechanics. Now the final game in the series, Goodbye Deponia, is available and it is the best game in the trilogy and a worthwhile conclusion to the series. ![]() The second game, Chaos on Deponia, improved things a lot with a much better plot and interesting gameplay mechanics. The first game, Deponia, was good, but a bit rough around the edges with an unlikable protagonist in Rufus, a slowly developed storyline and a lack of a hint system. Daedalic Entertainment seems to be getting better at what they do-creating point and click adventures-with every new game they release, and there is no clearer example of that than the Deponia trilogy. ![]()
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